
Thoughtful Audio for Memorable Games
I help ambitious teams with sound and music thoughtfully designed to highlight their most creative features.
Unreal 5.6 Ambience Implementation
Sound Design Demo Reel
This is a demo project I put together in Unreal using the Flying Fantasy Town map by George Shachnev. I built out 2D ambience beds, oneshots, and lots of emitters throughout the level for an immersive experience. Along the way I learned a lot about MetaSounds and came up with a method for dynamically chopping up a long audio file to use as oneshots or to build a completely randomized looping sound, on which I will be making a video tutorial to share soon!
SLEEP AWAKE Demo Reel
Sound Design
SLEEP AWAKE is a psychedelic psychological horror game coming out in 2026. You play as Katja, a young woman navigating a dystopic world following a devastating flood and mysterious affliction that steals people away in their sleep. The demo is available to play for free on Steam. Under the direction of Creative Director Robin Finck and Lead Audio Designer Jordan Guerette, I had a great time helping to build the sonic world of SLEEP AWAKE. This reel contains some examples of my work that can be heard in the demo.
5th Cataclysm
Game Soundtrack
I'm currently scoring Offline Digital's debut game, 5th Cataclysm, a roguelike deckbuilding JRPG with plenty of randomization. This trailer features some of the combat theme. This soundtrack has given me the opportunity to dig into digital synthesizers, as I designed each instrument in the palette using Super 8 and have been tweaking them slightly for each track. 5th Cataclysm has a free demo available on Steam, which currently features the combat and dungeon tracks I've written for it (with more to come!)