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Thoughtful Audio for Memorable Games
I help ambitious teams with sound and music thoughtfully designed to highlight their most creative features.
Unreal 5.6 Ambience Implementation
Sound Design Demo Reel

This is a demo project I put together in Unreal using the Flying Fantasy Town map by George Shachnev. I built out 2D ambience beds, oneshots, and lots of emitters throughout the level for an immersive experience. Along the way I learned a lot about MetaSounds and came up with a method for dynamically chopping up a long audio file to use as oneshots or to build a completely randomized looping sound, on which I will be making a video tutorial to share soon!

SLEEP AWAKE Demo Reel
Sound Design

SLEEP AWAKE is a psychedelic psychological horror game coming out in 2026. You play as Katja, a young woman navigating a dystopic world following a devastating flood and mysterious affliction that steals people away in their sleep. The demo is available to play for free on Steam. Under the direction of Creative Director Robin Finck and Lead Audio Designer Jordan Guerette, I had a great time helping to build the sonic world of SLEEP AWAKE. This reel contains some examples of my work that can be heard in the demo.

5th Cataclysm
Game Soundtrack

I'm currently scoring Offline Digital's debut game, 5th Cataclysm, a roguelike deckbuilding JRPG with plenty of randomization. This trailer features some of the combat theme. This soundtrack has given me the opportunity to dig into digital synthesizers, as I designed each instrument in the palette using Super 8 and have been tweaking them slightly for each track. 5th Cataclysm has a free demo available on Steam, which currently features the combat and dungeon tracks I've written for it (with more to come!)

Testimonials
"Amanda is fast, talented, and effortlessly constructs soundscapes that fit the creative goals of a world. I can't recommend her enough!"
- Xalavier Nelson Jr., Narrative Director, Defender's Quest 2
"It is clear when collaborating with Amanda that she cares deeply about the narrative why behind each sound she designs, and is devoted to supporting each project's unique aesthetic. Her influence, effort, and ideas elevated the audio design of our project. In addition, Amanda is a conscientious co-worker and all around kind person."
- Jordan Guerette, Lead Audio Designer, SLEEP AWAKE
Headshot Sept. 2025.jpg

Hi, I'm Amanda! I love to learn how your game's unique features work together so I can use sound and music to help them really shine. Starting from QA has given me broad view of the entire game development pipeline and the experience to prevent problems before they happen, and working on small teams has honed both my collaborative skills and my ability to work independently. Studying ethnomusicology and media scoring has shaped the way I think about references, so I can quickly identify which elements will give my work the right feel without sacrificing originality. I'm also a big nerd who loves movies, yarn, and sour candy.

Email me at info@amandalaven.com

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© 2025 - Amanda Laven Music + Sound
 

​​​​​​​​​​Logo design by Sheri Park

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